I’ve been at this for quite a while, ups and downs. I had to put it on hold after my accident. I have decided to push myself with the Disney characters I do, not just studies but production ready characters. I began with sculpting in ZBrush, retopo in topogun, UVs in 3ds max and map baking with XNormal. I used a combination of the quixel suite and photoshop for texturing, as well as some polypainting in ZBrush. Keyshot for rendering.
Feedback is welcome. 🙂
My latest Disney study, safe to say the most challenging of all. Alice in Wonderland is in the top 3 for all time favorites, I really enjoyed it as a kid. As always, I started out with a sphere and dynamesh. I took the model into 3ds max for rendering with Vray. Compositing various passes in photoshop.
Disney’s The Sword In The Stone. Apparently it didn’t do so well for the company, but I have nothing but fond memories of the film growing up. Only mt second stylized human model next to the machinist. As always, I began with Zbrush. I started from a sphere to completion. In order to refine the sculpt I used zremesher in order to get a somewhat clean topology, not something I would do for a production model.
Bob’s Burgers is a fantastic show, Louise being my favorite character. I have barely begun to scratch the surface of sculpting stylized characters, but I must say this turned out better than I expected. I used a lot of references for this sculpt, from the internet and from taking photos of the show from my TV.