I’ve been at this for quite a while, ups and downs. I had to put it on hold after my accident. I have decided to push myself with the Disney characters I do, not just studies but production ready characters. I began with sculpting in ZBrush, retopo in topogun, UVs in 3ds max and map baking with XNormal. I used a combination of the quixel suite and photoshop for texturing, as well as some polypainting in ZBrush. Keyshot for rendering.
Feedback is welcome. 🙂
A redo of Princess Jasmine. The previous one I did wasn’t impressive, so I decided to fix it based on the feedback I got.
My latest sculpt of a classic Disney character, the sultan, from Aladdin. I initially had no intentions of attempting this character. I didn’t feel comfortable with Aladdin himself, not finding adequate reference. I used this as an opportunity to try a different character, one I think not a lot of people would expect. I kinda like the guy too 🙂 As always, dynamesh in Zbrush from a sphere.