Continuing down the road of stylized modeling, which led me to Stitch from Disney’s Lilo & Stitch. This character was definitely a challenge, especially his head. Getting it to look right from all views was near impossible, part of the things that might work well in 2D but not necessarily in 3D. In the end, I’m pleased with the way it turned out.
The process began with a high resolution digital sculpture in Zbrush, then I did retopology in Topogun. Maps were baked in xNormal and texturing in ZBrush using polypaint.