This quarter I had a 3D studio class, and I am supposed to come up with 3 models. A biped, quadruped, and a hard surface model.
So the overall narrative behind this was to portray a battle between rival cyclops tribes. I wanted some kind of weird nephilim/alien connection, which is where those tattoos came from. I basically was scribbling on the cyclops until I came up with something I liked.
I initially started this project with Zspheres, but it went nowhere. I guess my artistic stars weren’t lining up that day. As a result of this I decided to sculpt various parts of the model from individual spheres, thanks to dynamesh.
I used concept art from Warriors: Legends of Troy as reference for my proportions. I initially thought of using the cyclops from the God of war series, but I wanted more of a warrior type brute.
Hands and feet (modeled separately):
Unwrapping(Took the easy way out and did this in Zbrush LOL)
Cloth, which was unwrapped in 3dsmax
Posing was done with the Zbrush transpose master, as I have no knowledge of rigging, yet.
For this unlucky cyclops I cloned the body and got rid of the unnecessary geometry.
Rendering was composed of BPR renders in zbrush and some photoshop compositing
Say cheese, or not