During the early stages of this creature I had no idea what I was doing in terms of the overall look. Early on I was not looking at references and the sculpt greatly suffered and this can be seen up until the 6:25 mark of the time-lapse video. Luckily I remembered the horseshoe crab, and saves a few pictures and used them as reference. It went from an ugly looking blob with 6 eyes, to a decent (I thought) design.This creature was sculpted originally in Zbrush, retopologized in topogun, and unwrapped in 3ds max. The model was then brought back into Zbrush and was further sculpted and finished.