So this quarter I’m taking the game prototyping class at school. We all had ideas and a hybrid of two of the ideas were picked. Aquajunk, is what the level ended up being called. We went with the basic level design of one student who’s level was an aqueduct, and then the story of another student who’s level was junk city. So with aqueduct I believe the story was poor people fighting against each other to determine who gets to move up in society to were the rich people live. My first task for this project was to model two of the weapons we needed for the level. A classmate came up with a pistol and assault rifle for the project.
The first weapon I came up with was a patched up sniper rifle. The GRIP? is an umbrella handle, the scope is the lens of a broken camera, and the STAND was made out of a crutch and a walking stick. Call it the snumbrella.
The gasooker. A propane powered rocket launcher. I figured propane tanks would be available to people living in junk city, and of course I like my explosions.
Both models were made in autodesk 3ds max, and textured using zbrush and photoshop.
Weapons added to UDK