This quarter i have materials and lighting, and for this assignment we had to texture a ragdoll twice. I had fun with it, it was a welcome change from procedural texturing in 3ds max. I decided however to use Photoshop, and not the viewport canvas in 3ds max. The teacher did provide a ragdoll model for us which we had earlier learned to unwrap.
I had a lot more fun with the second doll, the first was an in class assignment.