This is another project I did outside of school work during the break before the spring quarter started. I can’t really explain why or how I came up with this guy, but I wanted to do something with a human hand. After a few sketches I came up with the design. I have just begun sculpting this guy in mudbox 2012.
I started with a plane and extruded all around the eye. I could have easily took a box and spherified it (spherify modifier in 3ds max), but that might not get the best results when it comes to deforming during animation.
Now for the hand:
The hand is then attached and merged to the rest of the body: